﻿namespace OmniKits.Windows.Interop
{
    partial class User32
    {
        public const int WDA_NONE = 0;
        public const int WDA_MONITOR = 1;
    }
}

namespace OmniKits.Windows.Interop
{
    using static User32;

    public enum WindowDisplayAffinity
    {
        None = WDA_NONE,
        Monitor = WDA_MONITOR,
    }
}
